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Urban Nightmare Level Art

Urban Nightmare is a group project created by 16 individuals. Its a first person Parkour game where your trying to escape the carnivorous city.
Its being launched on 24th April on Stream : https://store.steampowered.com/app/2868260/Urban_Nightmare/?beta=1
And soon on Nintendo Switch. [ Date to be announced]
I was the Lead Environment Artist who was responsible for creating the mood of the game, Environment art assets like wall kits, props and hero assets, and set dressing.

Level Art from white box level design to full set dressed level play through.
All the buildings were generated by a Houdini tool created by Milena. I created all the Wall kits necessary and used the tool in Unreal Engine 4 to bake the building in Scene.

Screenshot of detailed level assets added for decoration alongside the blockout image.

Screenshot of detailed level assets added for decoration alongside the blockout image.

Most of the assets were created and textured by me in Maya and substance painter. Tileable textures, eyeball and spline tools were made by Elaine Prestwich.

Most of the assets were created and textured by me in Maya and substance painter. Tileable textures, eyeball and spline tools were made by Elaine Prestwich.

A few rendered shots of some of the Hero assets that were hand textured in Substance Painter.

A few rendered shots of some of the Hero assets that were hand textured in Substance Painter.

Urban Nightmare- Poster, Created by me in Photoshop.

Urban Nightmare- Poster, Created by me in Photoshop.